[System] version(3) lastkey(226) dataset(%user%\default.gds) datafile(%sys%\GURPS Basic Set 4th Ed.--Characters.gdf) datafile(%sys%\GURPS Fantasy 4e.gdf) [Author] GURPS Character Assistant 4.0.383 Program code is copyright © 1995-2009 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved. [General] charname(Kori Sivila) playername() datecreated(Sunday, February 27, 2011) portraitfile() charactersheet(%user%\charactersheet.gcs) altcharactersheet(%user%\text layout.gcs) quickviewsheet(%user%\) charinplay(0) race(Elf) height() weight() age() appearance() pdhead(0) pdbody(0) pdarms(0) pdlegs(0) pdhands(0) pdfeet(0) otherpd() drhead(0) drbody(0) drarms(0) drlegs(0) drhands(0) drfeet(0) otherdr() currentloadout() currentload(0) encumbrancelevel(0) parryidkey(181) parryusing(Brawling) parryscore(9) blockidkey(0) blockusing() blockscore(0) [ShieldArcs] hexmask(------) facing(1),db(0) facing(2),db(0) facing(3),db(0) facing(4),db(0) facing(5),db(0) facing(6),db(0) [Body] name(Head),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, All),display(0),posx(0),posy(0),expanded(0) name(Eyes),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Eyes, All),display(-1),posx(6),posy(0),expanded(-1) name(LeftEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, LeftEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(RightEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, RightEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(Neck),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Neck, Body, Full Suit, All),display(-1),posx(6),posy(50),expanded(-1) name(Skull),basedb(0),basedr(2),basehp(0),db(0),dr(2),hp(0),group(Head, Skull, All),display(-1),posx(155),posy(0),expanded(-1) name(Face),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Face, All),display(-1),posx(155),posy(50),expanded(-1) name(Torso),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Torso, Body, Full Suit, All),display(-1),posx(4),posy(110),expanded(-1) name(Groin),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Groin, Body, Full Suit, All),display(-1),posx(195),posy(275),expanded(-1) name(Arms),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Arms, Limbs, Full Suit, All),display(-1),posx(200),posy(130),expanded(-1) name(LeftArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Hands),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Hands, Full Suit, All),display(-1),posx(210),posy(180),expanded(-1) name(LeftHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Legs),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Legs, Limbs, Full Suit, All),display(-1),posx(168),posy(340),expanded(-1) name(LeftLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Feet),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Feet, Full Suit, All),display(-1),posx(168),posy(392),expanded(-1) name(LeftFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Body),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Body, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Full Suit),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(All),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(All),display(0),posx(0),posy(0),expanded(0) [Settings] [Stats] idkey(1)|,name(--------------------),cat(),basevalue(0),mainwin(13),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(2)|,name(Air Move),cat(),basevalue(ST:Basic Air Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(3)|,name(Appealing),cat(),basevalue(0),display(no),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(4)|,name(Basic Air Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE @if(AD:Walk on Air THEN ST:Ground Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0)))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(5)|,name(Basic Ground Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(6)|,name(Basic Lift),cat(),basevalue(@int(100 * ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))/100),maxscore(1000000),minscore(0),symbol(BL),round(@if(ST:Lifting ST::score <= 7 then 0 else 1)),syslevels(0),basescore(16.2),score(16.0),needscheck(-1),taboofailed(0) idkey(7)|,name(Basic Move),cat(),basevalue(@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),round(-1),display(No),mainwin(10),disadat(-1),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(8)|,name(Basic Space Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE 0 ))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(9)|,name(Basic Speed),cat(),basevalue((ST:HT + ST:DX) / 4),step(0.25),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),display(No),mainwin(9),disadat(-1),syslevels(0),basescore(5),basepoints(-10.0),points(-10.0),level(-2),score(5.0),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(10)|,name(Basic Water Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(11)|,name(Bite),cat(),display(no),mode(Bite),mods(Combat Table),damage(thr-1 + @if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)),damtype($if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(C),parry(No),skillused(DX, Brawling),damagebasedon(ST:Bite),basevalue(ST:Striking ST),syslevels(0),basescore(9),chardamage(1d-3),dmg(thr),chardamtype(cr),charreach(),charparry(No),charskillscore(12),charskillused("ST:DX"),charparryscore(No),score(9.0),needscheck(-1),taboofailed(0) idkey(12)|,name(Block),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(13)|,name(Broad Jump),cat(),basevalue((((2 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(ft|m),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(14)|,name(Carry on Back),cat(),basevalue(15 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(240),score(240.0),needscheck(-1),taboofailed(0) idkey(15)|,name(Consciousness Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(16)|,name(Damage Base),cat(),symbol(DamageBase),basevalue(ST:Striking ST),display(no),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(17)|,name(DB),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(18)|,name(Death Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(19)|,name(Dodge),cat(),basevalue(ST:Basic Speed + 3),maxscore(1000000),minscore(0),round(-1),display(No),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(20)|,name(DR),cat(),symbol(DR),round(-1),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(21)|,name(DX),cat(),symbol(DX),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(2),mods(No Fine Manipulators Stat),disadat(-1),display(no),parryat(@int(me::score/2)+3),blockat(@int(me::score/2)+1),syslevels(0),basescore(12),parrylevel(9),blocklevel(7),basepoints(40.0),points(40.0),level(2),score(12.0),premodspoints(40.0),needscheck(-1),taboofailed(0) idkey(23)|,name(Enhanced Air Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(24)|,name(Enhanced Ground Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(25)|,name(Enhanced Space Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(26)|,name(Enhanced Water Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(27)|,name(Extra Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(28)|,name(Extra Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(29)|,name(Fatigue Points),cat(),basevalue(ST:HT),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(3),down(-3),symbol(FP),display(No),mainwin(6),disadat(-1),syslevels(0),basescore(11),basepoints(3.0),points(3.0),level(1),score(11.0),premodspoints(3.0),needscheck(-1),taboofailed(0) idkey(30)|,name(Fright Check),cat(),basevalue(ST:Will),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(31)|,name(Ground Move),cat(),basevalue(ST:Basic Ground Move),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(32)|,name(Hearing),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(33)|,name(Heavy Encumbrance),cat(),basevalue(6 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(HEnc),round(0),display(No),syslevels(0),basescore(96),score(96.0),needscheck(-1),taboofailed(0) idkey(34)|,name(Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(HEncMove),round(-1),display(No),syslevels(0),basescore(2),score(2.0),needscheck(-1),taboofailed(0) idkey(35)|,name(High Jump),cat(),basevalue((((6 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 10) * @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(in|cm),syslevels(0),basescore(26),score(26.0),needscheck(-1),taboofailed(0) idkey(36)|,name(Hit Points),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(2),down(-2),symbol(HP),mods(Size HP),mainwin(5),display(no),disadat(-1),syslevels(0),basescore(14),basepoints(10.0),points(10.0),level(5),score(14.0),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(38)|,name(HT),cat(),symbol(HT),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(4),disadat(-1),display(no),syslevels(1),basescore(9),basepoints(-10.0),points(-10.0),level(-1),score(10.0),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(39)|,name(IQ),cat(),symbol(IQ),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(3),disadat(-1),display(no),syslevels(0),basescore(11),basepoints(20.0),points(20.0),level(1),score(11.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(40)|,name(Kick),cat(),display(no),mode(Kick),mods(Combat Table),damage(thr+ @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("DI:Horizontal::level" = 1 then -@basethdice(ST:Kick) else 0) + @max(@if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Kick) else 0), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Kick) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Kick) else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C,1),parry(No),skillused(DX-2, Brawling-2, Karate-2, Kicking (Karate), Kicking (Brawling)),mods(Punch/Kick),damagebasedon(ST:Kick),basevalue(ST:Striking ST),syslevels(0),basescore(9),chardamage(1d-2),dmg(thr),chardamtype(cr),charreach(),charparry(No),charskillscore(10),charskillused("ST:DX"-2),charparryscore(No),score(9.0),needscheck(-1),taboofailed(0) idkey(41)|,name(Leg Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(42)|,name(Leg SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(43)|,name(Lifting ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(3),down(0),round(-1),display(No),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(44)|,name(Light Encumbrance),cat(),basevalue(2 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(LEnc),round(0),display(No),syslevels(0),basescore(32),score(32.0),needscheck(-1),taboofailed(0) idkey(45)|,name(Light Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(LEncMove),round(-1),display(No),syslevels(0),basescore(4),score(4.0),needscheck(-1),taboofailed(0) idkey(46)|,name(Magery),cat(),basevalue(0),display(no),minscore(0),maxscore(1000000),hide(yes),gives(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(47)|,name(Magery 0),cat(),basevalue(0),display(no),minscore(0),maxscore(100),hide(yes),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(48)|,name(Magery Air),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(49)|,name(Magery Animal),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(50)|,name(Magery Body Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(51)|,name(Magery Communication & Empathy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(52)|,name(Magery Earth),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(53)|,name(Magery Enchantment),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(54)|,name(Magery Fire),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(55)|,name(Magery Food),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(56)|,name(Magery Gate),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(57)|,name(Magery Healing),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(58)|,name(Magery Illusion & Creation),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(59)|,name(Magery Knowledge),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(60)|,name(Magery Light & Darkness),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(61)|,name(Magery Making & Breaking),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(62)|,name(Magery Meta-Spells),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(63)|,name(Magery Mind Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(64)|,name(Magery Movement),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(65)|,name(Magery Necromancy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(66)|,name(Magery Plant),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(67)|,name(Magery Protection & Warning),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(68)|,name(Magery Sound),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(69)|,name(Magery Technological),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(70)|,name(Magery Water),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(71)|,name(Magery Weather),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(72)|,name(Medium Encumbrance),cat(),basevalue(3 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(MEnc),round(0),display(No),syslevels(0),basescore(48),score(48.0),needscheck(-1),taboofailed(0) idkey(73)|,name(Medium Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(MEncMove),round(-1),display(No),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0) idkey(74)|,name(Metric),cat(),basevalue(0),up(0),down(0),step(1),maxscore(1),minscore(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(75)|,name(Money),cat(),basevalue((ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05), @if(@hasmod(10% of Starting Wealth) THEN 0.1), @if(@hasmod(15% of Starting Wealth) THEN 0.15), @if(@hasmod(20% of Starting Wealth) THEN 0.2), @if(@hasmod(30% of Starting Wealth) THEN 0.3), @if(@hasmod(40% of Starting Wealth) THEN 0.4), @if(@hasmod(50% of Starting Wealth) THEN 0.5), @if(@hasmod(60% of Starting Wealth) THEN 0.6), @if(@hasmod(70% of Starting Wealth) THEN 0.7), @if(@hasmod(80% of Starting Wealth) THEN 0.8), @if(@hasmod(90% of Starting Wealth) THEN 0.9), @if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost),step(0),minscore(0),display(No),round(1),mainwin(15),mods(Money),syslevels(0),basescore(-725),score(-725.0),needscheck(-1),taboofailed(0) idkey(77)|,name(Native Cultural Familiarities),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(78)|,name(Native Languages),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(79)|,name(Neck Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(80)|,name(Neck SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(81)|,name(No Encumbrance),cat(),basevalue(ST:Basic Lift),maxscore(10000000),minscore(0),symbol(NEnc),round(0),display(No),syslevels(0),basescore(16),score(16.0),needscheck(-1),taboofailed(0) idkey(82)|,name(No Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)),maxscore(10000000),minscore(0),symbol(NEncMove),round(-1),display(No),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(83)|,name(No Fine Manipulators),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(84)|,name(One Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(85)|,name(One Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(86)|,name(One Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(87)|,name(One Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(88)|,name(One-Handed Lift),cat(),basevalue(2 * @if(ST:One Arm Lifting ST::score <= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(32),score(32.0),needscheck(-1),taboofailed(0) idkey(89)|,name(Parry),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(90)|,name(Perception),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),symbol(Per),mainwin(8),disadat(-1),syslevels(1),basescore(11),score(12.0),needscheck(-1),taboofailed(0) idkey(91)|,name(Punch),cat(),display(no),mode(Punch),mods(Combat Table),damage(thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0)) + @max(@if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Punch) else 0), @if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) else @if("SK:Boxing::level" > ST:DX+1 then 2 * @basethdice(ST:Punch) else 0)), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Punch) else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C),parry(0),skillused(DX, Brawling, Boxing, Karate),mods(Punch/Kick),damagebasedon(ST:Punch),basevalue(ST:One Arm Striking ST),syslevels(0),basescore(9),chardamage(1d-3),dmg(thr),chardamtype(cr),charreach(),charparry(0),charskillscore(12),charskillused("ST:DX"),charparryscore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(92)|,name(Reaction),cat(),basevalue(0),display(no),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(93)|,name(Remaining Funds),cat(),basevalue(ST:Starting Wealth - char::equipmentcost),step(0),minscore(0),display(No),round(1),syslevels(0),basescore(75),score(75.0),needscheck(-1),taboofailed(0) idkey(94)|,name(Shift Slightly),cat(),basevalue(50 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(800),score(800.0),needscheck(-1),taboofailed(0) idkey(95)|,name(Shove/Knock Over),cat(),basevalue(12 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(192),score(192.0),needscheck(-1),taboofailed(0) idkey(96)|,name(Signature Gear),cat(),basevalue(0),display(No),hide(yes),step(0),minscore(0),round(1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(97)|,name(Size Modifier),cat(),symbol(SM),basevalue(0),maxscore(1000000),minscore(-100),round(-1),up(0),down(0),step(1),mainwin(12),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(98)|,name(Space Move),cat(),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE 0 ))),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(99)|,name(ST),cat(),symbol(ST),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(1),mods(No Fine Manipulators, Size),disadat(-1),display(no),syslevels(-1),basescore(10),score(9.0),needscheck(-1),taboofailed(0) idkey(102)|,name(Starting Wealth),cat(),basevalue(ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)),step(1),minscore(0),display(No),round(1),syslevels(0),basescore(1000),score(1000.0),needscheck(-1),taboofailed(0) idkey(103)|,name(Status),cat(),basevalue(0),display(no),round(-1),mainwin(16),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(104)|,name(Status Max),cat(),basevalue(ST:Status),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(105)|,name(Striking ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(5),down(0),round(-1),display(No),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(106)|,name(Super Jump),cat(),basevalue(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(107)|,name(Taste/Smell),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(108)|,name(Tech Level),cat(),basevalue(3),step(1),maxscore(12),minscore(0),up(5),down(-5),symbol(TL),round(1),mainwin(14),mods(Tech Level),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0) idkey(109)|,name(Three Arm Lifting ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Lifting ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(110)|,name(Three Arm Striking ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Striking ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(111)|,name(TK Basic Lift),cat(),symbol(TK BL),basevalue(ST:TK ST * ST:TK ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(@if(ST:TK ST::score <= 7 then 0 else 1)),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(112)|,name(TK Heavy Encumbrance),cat(),basevalue(6 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKHEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(113)|,name(TK Heavy Encumbrance Move),cat(),basevalue(0.4 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKHEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(114)|,name(TK Light Encumbrance),cat(),basevalue(2 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKLEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(115)|,name(TK Light Encumbrance Move),cat(),basevalue(0.8 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKLEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(116)|,name(TK Max Lift),cat(),symbol(TK ML),basevalue(8 * "ST:TK Basic Lift"),maxscore(1000000),minscore(0),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(117)|,name(TK Medium Encumbrance),cat(),basevalue(3 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKMEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(118)|,name(TK Medium Encumbrance Move),cat(),basevalue(0.6 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKMEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(119)|,name(TK Move),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(120)|,name(TK No Encumbrance),cat(),basevalue(ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKNEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(121)|,name(TK No Encumbrance Move),cat(),basevalue(ST:TK Move),maxscore(10000000),minscore(0),symbol(TKNEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(122)|,name(TK Shift Slightly),cat(),basevalue(50 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(123)|,name(TK Shove/Knock Over),cat(),basevalue(12 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(124)|,name(TK ST),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(125)|,name(TK X-Heavy Encumbrance),cat(),basevalue(10 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKXEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(126)|,name(TK X-Heavy Encumbrance Move),cat(),basevalue(0.2 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKXEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(127)|,name(Touch),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(128)|,name(Tunneling Move),cat(),basevalue(@itemhasmod(AD:Tunneling, Tunneling Move)),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(129)|,name(Two Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(130)|,name(Two Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(131)|,name(Two Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(132)|,name(Two Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(9),score(9.0),needscheck(-1),taboofailed(0) idkey(133)|,name(Two-Handed Lift),cat(),basevalue(8 * @if(ST:Two Arm Lifting ST::score <= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(128),score(128.0),needscheck(-1),taboofailed(0) idkey(134)|,name(Unappealing),cat(),basevalue(0),display(no),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(135)|,name(Vision),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(136)|,name(Water Move),cat(),basevalue(ST:Basic Water Move),step(1),maxscore(1000000),minscore(0),up(5),down(-5),round(-1),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(137)|,name(Wealth Modifier),cat(),basevalue(10),step(1),minscore(0),display(No),round(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(138)|,name(Will),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),mainwin(7),disadat(-1),syslevels(0),basescore(12),basepoints(5.0),points(5.0),level(1),score(12.0),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(139)|,name(X-Heavy Encumbrance),cat(),basevalue(10 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(XEnc),round(0),display(No),syslevels(0),basescore(160),score(160.0),needscheck(-1),taboofailed(0) idkey(140)|,name(X-Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(XEncMove),round(-1),display(No),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) [Advantages] idkey(172)|,name(Appearance),cat(Mundane, Physical, Physical Appearance, Mundane Physical),cost(4/12/12/16/16/20),mods(Attractive, Appearance),upto(6),page(B21),levelnames([Average], Attractive, Beautiful, Handsome, Very Beautiful, Very Handsome, Transcendent),taboo(DI:Appearance),gives(=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) ) to ST:Unappealing, =@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to ST:Appealing, =@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to SK:Sex Appeal ),syslevels(0),keep(168),owned(yes),locked(yes),hide(yes),points(4.0),baselevel(1),level(1),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(164)|,name(Charisma),cat(Mundane, Mental, Mundane Mental),cost(5/10),gives(+1 to ST:Reaction, +1 To GR:Charisma),conditional(+1 to GR:Influence Skills when "making Influence rolls"),page(B41),syslevels(0),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(173)|,name(Language Talent),cat(Mundane, Mental, Mundane Mental),cost(10),gives(+1 To CA:Language),page(B65),syslevels(0),keep(168),owned(yes),locked(yes),hide(yes),points(10.0),baselevel(1),level(1),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(174)|,name(Magery 0),cat(Paranormal, Mental, Paranormal Mental),cost(5),gives(+1 to ST:Magery 0),mods(Magery 0),page(B66),taboo(@if(@itemhasmod(AD:Magic Resistance, Improved) THEN 0 ELSE AD:Magic Resistance), AD:Mana Damper),syslevels(0),keep(168),owned(yes),locked(yes),hide(yes),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0),description(Magery 0 is included as a separate item from the normal Magery advantage, due to the fact that many kinds of enhancements and limitations are meant to only affect the levels above 0, not the base 5 points from Magery 0. The Magery advantage is set to have Magery 0 as a pre-req. WARNING: Always use the Magery modifiers with Magery and the Magery 0 modifiers with Magery 0. Using the Magery modifiers with any other item can cause your spells to be miscalculated.) idkey(175)|,name(Perfect Balance),cat(Mundane, Physical, Mundane Physical),cost(15),gives(+1 To GR:Perfect Balance, +4 to SK:Immovable Stance),page(B74),syslevels(0),keep(168),owned(yes),locked(yes),hide(yes),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(171)|,name(Racial Skill Point Bonus),nameext(Connoisseur (Natural Environments)),cat(Exotic Mental, Exotic Physical, Exotic, Mental, Physical, Talents),cost(1/2),page(B452),gives(+1pts to SK:Connoisseur (Natural Environments)),noresync(yes),basedon(Racial Skill Point Bonus ([skill])),syslevels(0),keep(168),owned(yes),locked(yes),hide(yes),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(166)|,name(Smooth Operator),cat(Mundane, Mental, Talents, Mundane Mental),cost(15/30),gives(+1 To GR:Smooth Operator),page(B90),upto(4),mods(Talents),conditional(+1 to ST:Reaction),syslevels(0),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0),description(Acting, Carousing, Detect Lies, Diplomacy, Fast-Talk, Intimidation, Leadership, Panhandling, Politics, Public Speaking, Savoir-Faire, Sex Appeal, Streetwise) idkey(176)|,name(Telescopic Vision),cat(Exotic, Physical, Exotic Physical),cost(5/10),mods(Telescopic Vision),page(B92),taboo(DI:Blindness),syslevels(0),keep(168),owned(yes),locked(yes),hide(yes),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(177)|,name(Unaging),cat(Exotic, Physical, Exotic Physical),cost(15),mods(Unaging),page(B95),taboo(AD:Extended Lifespan, DI:Short Lifespan, DI:Self-Destruct, DI:Terminally Ill, AD:Longevity),syslevels(0),keep(168),owned(yes),locked(yes),hide(yes),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(178)|,name(Voice),cat(Mundane, Physical, Mundane Physical),cost(10),gives(+2 To GR:Voice),page(B97),taboo(DI:Mute, DI:Disturbing Voice, DI:Stuttering),conditional(+2 to ST:Reaction when "your voice can be heard"),syslevels(0),keep(168),owned(yes),locked(yes),hide(yes),points(10.0),baselevel(1),level(1),premodspoints(10.0),needscheck(-1),taboofailed(0) [Perks] [Disadvantages] idkey(153)|,name(Colorblindness),cat(Mundane, Physical, Mundane Physical),cost(-10),page(B127),taboo(DI:Blindness),conditional(-1 to SK:Artist, -1 to SK:Chemistry, -1 to SK:Driving, -1 to SK:Merchant, -1 to SK:Piloting, -1 to SK:Tracking),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(162)|,name(Magic Susceptibility),cat(Paranormal, Mental, Paranormal Mental),cost(-3/-6),page(B143),taboo(AD:Magic Resistance),syslevels(0),tl(),usernotes(),familiarities(),points(-9.0),baselevel(3),level(3),premodspoints(-9.0),needscheck(-1),taboofailed(0) idkey(156)|,name(Overconfidence),cat(Mundane, Mental, Mundane Mental),cost(-5),mods(Self-Control),page(B148),conditional(+2 to ST:Reaction when "young or naive individuals", -2 to ST:Reaction when "experienced NPCs"),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(158)|,name(Phobia),nameext(Pyrophobia),cat(Mundane, Mental, Mundane Mental),cost(-5/-10),upto(4),mods(Self-Control),page(B148),levelnames(,,,),basedon(Phobia),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(169)|,name(Racial ST Penalty),cost(-10/-20),cat(Exotic Physical, Exotic, Physical),gives(-1 to ST:ST),keep(168),syslevels(0),owned(yes),locked(yes),hide(yes),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(160)|,name(Secret),nameext(Killed a Noble?),cat(Mundane, Social, Mundane Social),cost(-5/-10/-20/-30),upto(4),page(B152),levelnames("Serious Embarrassment", "Utter Rejection", "Imprisonment or Exile", "Possible Death"),basedon(Secret),syslevels(0),tl(),usernotes(),familiarities(),points(-20.0),baselevel(3),level(3),premodspoints(-20.0),needscheck(-1),taboofailed(0) [Quirks] idkey(163)|,name(Dreamer),cat(Mental),cost(-1),page(B164),syslevels(0),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) [Skills] idkey(167)|,name(Acrobatics),type(DX/H),cat(_General, Athletic),default(DX - 6, SK:Aerobatics - 4, SK:Aquabatics - 4),page(B174),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),tl(),usernotes(),familiarities(),basedon(Acrobatics),basepoints(4.0),points(4.0),baselevel(12),level(13),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(198)|,name(Acting),type(IQ/A),cat(_General, Social, Spy),default(IQ - 5, SK:Performance - 2, SK:Public Speaking - 5),page(B174),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+2),levelmult(1),syslevels(1),extralevels(1),childpoints(0),tl(),usernotes(),familiarities(),basepoints(4.0),points(4.0),baselevel(12),level(13),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(206)|,name(Axe/Mace),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Flail - 4, "SK:Two-Handed Axe/Mace" - 3, "SK:Axe/Mace Art" - 3, "SK:Axe/Mace Sport" - 3),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(9),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(181)|,name(Brawling),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),page(B182),parryat(@int(%level/2)+3),mods(Punch/Kick),default(SK:Brawling Art - 3, SK:Brawling Sport - 3),gives(=$if(me::level >= ST:DX THEN nobase) to ST:Punch::reach$, =$if(me::level >= ST:DX THEN nobase) to ST:Kick::reach$, =$if(me::level >= ST:DX THEN nobase) to ST:Bite::reach$),mode(Punch|Bite|Kick),damage(thr-1 + @if(me::level > ST:DX+1 then @basethdice(ST:Punch) else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0))|thr-1 + @if(me::level > ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)|thr+ @if(me::level > ST:DX+1 then @basethdice(ST:Kick) else 0) + @if("DI:Horizontal::level" = 1 then -@basethdice(ST:Kick) else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0)))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))|$if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))|$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C|C|C,1),parry(0|No|No),skillused(Brawling|Brawling|Brawling-2, Kicking (Brawling)),damagebasedon(ST:Punch|ST:Bite|ST:Kick),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(9),chardamage(1d-3|1d-3|1d-2),dmg(thr|thr|thr),chardamtype(cr|cr|cr),charreach(C|C|C,1),charparry(0|No|No),charskillscore(12|12|10),charskillused("SK:Brawling"|"SK:Brawling"|"SK:Brawling"-2),charparryscore(9|No|No),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0),description(Notes: Calculated damage takes into account bonuses from Teeth, Weak Bite, Claws, and skill level. You may add the modifier "Has Gauntlets/Brass Knuckles" or "Has Boots" to apply the +1 damage to Punch or Kick, as appropriate.) idkey(179)|,name(Connoisseur),nameext(Natural Environments),type(IQ/A),cat(_General, Arts/Entertainment, Knowledge, Social),default(IQ - 5),page(B185),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(10),level(10),syspoints(1.0),extrapoints(1.0),apppoints(1.0),needscheck(-1),taboofailed(0) idkey(182)|,name(Counterfeiting),type(IQ/H),cat(_General, Criminal/Street),tl(3),default(IQ - 6, SK:Forgery - 2),page(B185),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(9),level(9),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(183)|,name(Crossbow),type(DX/E),cat(_General, Combat/Weapons - Ranged Combat),default(DX - 4, SK:Crossbow Art - 3, SK:Crossbow Sport - 3),page(B186),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basedon(Crossbow),basepoints(2.0),points(2.0),baselevel(13),level(13),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(184)|,name(Diplomacy),type(IQ/H),cat(_General, Business, Police, Social),default(IQ - 6, SK:Politics - 6),page(B187),gives(=@if(me::level >= 20 then 2 else 0) to ST:Reaction),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+2),levelmult(1),syslevels(3),extralevels(3),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(10),level(13),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(185)|,name(Fast-Talk),type(IQ/A),cat(_General, Criminal/Street, Social, Spy),default(IQ - 5, SK:Acting - 5),page(B195),gives(=@if(me::level >= 20 then 2 else 0) to ST:Reaction),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+3),levelmult(1),syslevels(3),extralevels(3),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(11),level(14),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(186)|,name(Garrote),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),default(DX - 4),page(B197),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(188)|,name(Holdout),type(IQ/A),cat(_General, Criminal/Street, Spy),default(IQ - 5, SK:Sleight of Hand - 3),page(B200),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(11),level(11),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(189)|,name(Intimidation),type(Will/A),cat(_General, Criminal/Street, Police, Social),default(Will - 5, SK:Acting - 3),page(B202),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Will),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(12),level(13),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(192)|,name(Jumping),type(DX/E),cat(_General, Athletic),page(B203),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basedon(Jumping),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(193)|,name(Knife),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),default(DX - 4, SK:Force Sword - 3, "SK:Main-Gauche" - 3, SK:Shortsword - 3, SK:Knife Art - 3, SK:Knife Sport - 3, SK:Sword!),page(B208),parryat(@int(%level/2)+3-1),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(8),tl(),usernotes(),familiarities(),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(194)|,name(Law),nameext(local),type(IQ/H),cat(_General, Business, Police, Social Sciences/Humanities),default(IQ - 6),page(B204),basedon(Law),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(10),level(10),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(197)|,name(Observation),type(Per/A),cat(_General, Criminal/Street, Military, Police, Spy),default(Per - 5, SK:Shadowing - 5),page(B211),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(4.0),points(4.0),baselevel(13),level(13),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(199)|,name(Riding),nameext(Equines),type(DX/A),cat(_General, Animal),default(DX - 5, "SK:Animal Handling (Equines)" - 3, SK:Riding - 10),page(B217),basedon(Riding ([Mount])),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(200)|,name(Sleight of Hand),type(DX/H),cat(_General, Arts/Entertainment, Criminal/Street),default(SK:Filch - 5),page(B221),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(4.0),points(4.0),baselevel(12),level(12),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(191)|,name(Smallsword),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Shortsword - 4, "SK:Main-Gauche" - 3, SK:Rapier - 3, SK:Saber - 3, SK:Smallsword Art - 3, SK:Smallsword Sport - 3, SK:Sword!),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(9),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(201)|,name(Stealth),type(DX/A),cat(_General, Criminal/Street, Police, Spy),default(DX - 5, IQ - 5),page(B222),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(4.0),points(4.0),baselevel(13),level(13),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(202)|,name(Streetwise),type(IQ/A),cat(_General, Criminal/Street, Police, Social),default(IQ - 5),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(11),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(203)|,name(Survival),nameext(Woodlands),type(Per/A),cat(_General, Outdoor/Exploration),default(Per - 5, SK:Naturalist - 3, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Mountain)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Swampland)" - 3),page(B223),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(220)|,name(Thrown Weapon),nameext(Knife),type(DX/E),cat(_General, Combat/Weapons - Ranged Combat),default(DX - 4),page(B226),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(4.0),points(4.0),baselevel(14),level(14),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(204)|,name(Urban Survival),type(Per/A),cat(_General, Criminal/Street, Police),default(Per - 5),page(B228),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),tl(),usernotes(),familiarities(),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) [Spells] [Equipment] idkey(222)|,name(Backpack, Small),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(1),basecost(60),baseweight(0),page(B288),mods(Equipment),count(1),premodscost(60),cost(60),precountcost(60),precountweight(0),weight(0),ocount(1),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:1 Notes: Holds 40 lbs. of gear.) idkey(214)|,name(Boots),cat(Armor - Low Tech Gloves & Footwear),techlvl(2),location(feet),dr(2*),basecost(80),baseweight(0),lc(),page(B284),mods(Equipment, Boots),count(1),premodscost(80),cost(80),precountcost(80),precountweight(0),weight(0),chardr(2*),ocount(1),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:2 LC:-- DR:2* Locations: feet Notes: [1] Concealable as or under clothing.),notes([1]) idkey(223)|,name(Canteen),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(5),basecost(10),baseweight(0),page(B288),mods(Equipment),count(1),premodscost(10),cost(10),precountcost(10),precountweight(0),weight(0),ocount(1),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:5 Notes: Holds 1 quart of liquid.) idkey(210)|,name(Crossbow),nameext(ST 9),cat(Muscle-Powered Ranged Weapons),weaponst(9),basecost(150),baseweight(0),damage(@thr(me::weaponst)+4),damtype(imp),lc(4),techlvl(2),acc(4),calcrange(yes),rangehalfdam(me::weaponst*20),rangemax(me::weaponst*25),rof(1),shots(1(4)),minst(7†),bulk(-6),skillused(Crossbow, DX-4),page(B276),mods(Equipment, Bow Quality),count(1),premodscost(150),cost(150),precountcost(150),precountweight(0),weight(0),charminst(7†),chardamage(1d+2),dmg(thr),chardamtype(imp),charrangehalfdam(180),charrangemax(225),characc(4),charshots(1(4)),charskillscore(13),charskillused("SK:Crossbow"),charparryscore(),charrof(1),ocount(1),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:2 LC:4, Dam:thr+4 imp Acc:4 Range:ST*20/ST*25 RoF:1 Shots:1(4) ST:7† Bulk:-6 Skill:Crossbow Notes: [3] An arrow or bolt for a bow or crossbow is $2. A dart for a blowpipe, or a lead pellet for a prodd or sling, is $0.1. Sling stones are free.),notes([3]) idkey(211)|,name(Crossbow Bolt),cat(Muscle-Powered Ranged Weapons),lc(4),techlvl(2),baseweight(),basecost(2),page(B276),mods(Equipment, Crushing/Imp Class Quality, Arrow),count(30),premodscost(2),cost(60),precountcost(2),precountweight(0),weight(0),ocount(30),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0) idkey(221)|,name(Large Knife),cat(Muscle-Powered Ranged Weapons, Melee Weapons),basecost(40),baseweight(0),tl(0),page(LT67),mods(Equipment, Melee Quality, Sword Class Quality),mode(Swing|Thrust|Thrown),damage(sw-2|thr|thr),damtype(cut|imp|imp),reach(C, 1|C|),parry(-1|-1|),minst(6|6|6),break(0|0|0),lc(4|4|4),skillused(Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Thrown Weapon (Knife), DX-4),acc(||0),rangehalfdam(||ST*0.8),rangemax(||ST*1.5),rof(||1),bulk(||-2),rcl(||–),shots(||T(1)),count(6),premodscost(40),cost(240),precountcost(40),precountweight(0),weight(0),charminst(6|6|6),chardamage(1d-3|1d-2|1d-2),dmg(sw|thr|thr),chardamtype(cut|imp|imp),charrangehalfdam(||7.2),charrangemax(||13.5),charreach(C, 1|C|),characc(||0),charparry(-1|-1|),charshots(||T(1)),charskillscore(12|12|14),charskillused("SK:Knife"|"SK:Knife"|"SK:Thrown Weapon (Knife)"),charparryscore(8|8|No),charrof(||1),charrcl(||–),ocount(6),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:0 LC:4, [Dam:sw-2 cut Reach:C, 1 Parry:-1 ST:6 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).], [Dam:thr imp ACC:0 Range:ST*0.8/ST*1.5 ROF:1 Shots:T(1) ST:6 Bulk:-2 Rcl:– Skill:Thrown Weapon (Knife), DX-4]),notes(|[1]|) idkey(213)|,name(Leather Gloves),cat(Armor - Low Tech Gloves & Footwear),techlvl(1),location(hands),dr(2*),basecost(30),baseweight(0),lc(),page(B284),mods(Equipment),count(1),premodscost(30),cost(30),precountcost(30),precountweight(0),weight(0),chardr(2*),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 LC:-- DR:2* Locations: hands) idkey(215)|,name(Leather Leggings),cat(Armor - Low Tech Limb Armor),techlvl(1),location(legs),dr(1*),basecost(40),baseweight(0),lc(),page(B283),mods(Equipment),count(1),premodscost(40),cost(40),precountcost(40),precountweight(0),weight(0),chardr(1*),ocount(1),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:1 LC:-- DR:1* Locations: legs Notes: [1] Concealable as or under clothing.),notes([1]) idkey(209)|,name(Mail Shirt),cat(Armor - Low Tech Body Armor),techlvl(2),location(torso),dr(4/2*),basecost(150),baseweight(0),lc(4),page(B283),mods(Equipment),count(1),premodscost(150),cost(150),precountcost(150),precountweight(0),weight(0),chardr(4/2*),ocount(1),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:2 LC:4 DR:4/2* Locations: torso Notes: [1,3] Concealable as or under clothing. Split DR: use the lower DR against crushing attacks.),notes([1,3]) idkey(208)|,name(Sickle),cat(Melee Weapons),basecost(40),baseweight(0),tl(1),page(LT65),mods(Equipment, Melee Quality, Cutting Class Quality),mode(Slash Swing|Impale Swing|Hook),damage(sw|sw|thr-2),damtype(cut|imp|cut),reach(1|1|1),parry(0|0U|0U),minst(8|8|8),break(0|0|0),lc(4|4|4),skillused(Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3|Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3|Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3),count(2),premodscost(40),cost(80),precountcost(40),precountweight(0),weight(0),charminst(8|8|8),chardamage(1d-1|1d-1|1d-4),dmg(sw|sw|thr),chardamtype(cut|imp|cut),charreach(1|1|1),charparry(0|0U|0U),charskillscore(12|12|12),charskillused("SK:Axe/Mace"|"SK:Axe/Mace"|"SK:Axe/Mace"),charparryscore(9|9U|9U),ocount(2),usernotes(),familiarities(),basedon(Sickle),needscheck(-1),taboofailed(0),description(TL:1 LC:4, [Dam:sw cut Reach:1 Parry:0 ST:8 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3], [Dam:sw imp Reach:1 Parry:0U ST:8 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3 Notes: [3] May get stuck; see Picks (p. B405).], [Dam:thr-2 cut Reach:1 Parry:0U ST:8 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3 Notes: Hook. [2] Hook enables the rules under Hook (p. LT54), and may also damage the victim.]),notes(|[3]|[2]) idkey(225)|,name(Sleeping Bag),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(6),basecost(25),baseweight(0),page(B288),mods(Equipment),count(1),premodscost(25),cost(25),precountcost(25),precountweight(0),weight(0),ocount(1),basedon(Sleeping Bag),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:6 Notes: For normal conditions.) [Packages] idkey(168)|,name(Elf),nameext(Basic Set),cat(Racial Templates - Basic Set, Racial Templates),displaycost(70),cost(15),page(B316),noresync(yes),race(Elf),owns(yes),locks(yes),hides(yes),gives(+1 to ST:HT, +1 to ST:Perception ),pkids(169, 171, 172, 173, 174, 175, 176, 177, 178),needs({DI:Racial ST Penalty}, {AD:Racial Skill Point Bonus (Connoisseur (Natural Environments))}, {AD:Appearance}=1, {AD:Language Talent}, {AD:Magery 0}, {AD:Perfect Balance}, {AD:Telescopic Vision}=1, {AD:Unaging}, {AD:Voice}),syslevels(0),points(70.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0),adds(AD:Racial Skill Point Bonus ([skill]) respond "Connoisseur (Natural Environments)", AD:Appearance=1, AD:Language Talent, AD:Magery 0, AD:Perfect Balance, AD:Telescopic Vision=1, AD:Unaging, AD:Voice, {SK:Connoisseur (Natural Environments)}==0pts#DoNotOwn),creates("DI:Racial ST Penalty, -10/-20, cat(Exotic Physical, Exotic, Physical), gives(-1 to ST:ST), initmods(Size, -10%, group(Size ST), formula(-@if(ST:Size Modifier > 0 & ST:ST::Score > 10 then ST:Size Modifier * 10 else 0)), forceformula(yes))" ),description(Elves are the quintessential fantasy race: very similar to humans (and cross-fertile with them, in many settings), but exceptionally beautiful, ageless, and naturally magical.) [Mods] idkey(22),parentkey(21)|,name(No Fine Manipulators),cost(-0%),formula(-@if(ST:No Fine Manipulators >0 & owner::score > 10 then 40 else 0)),forceformula(yes),group(No Fine Manipulators Stat),page(B145),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(37),parentkey(36)|,name(Size),cost(-10%),group(Size HP),formula(-@if(ST:Size Modifier > 0 THEN @if(ST:Hit Points::Score > 10 then ST:Size Modifier * 10 else 0) else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(76),parentkey(75)|,name(20% of Starting Wealth),cost(+0),group(Initial),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(157),parentkey(156)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(159),parentkey(158)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(170),parentkey(169)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 & ST:ST::Score > 10 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(101),parentkey(99)|,name(No Fine Manipulators),cost(-40%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators >0 & owner::score > 10 then 40 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(100),parentkey(99)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 THEN @if(ST:ST > 10 THEN ST:Size Modifier * 10 else 0) else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) [Description] [Notes] [Groups] group(3D Spatial Sense),name(Aerobatics),itemtype(skills) group(3D Spatial Sense),name(Free Fall),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Hyperspace),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Space),itemtype(skills) group(Absolute Direction),name(Body Sense),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Air),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Land),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Sea),itemtype(skills) group(Allure),name(Dancing),itemtype(skills) group(Allure),name(Erotic Art),itemtype(skills) group(Allure),name(Makeup),itemtype(skills) group(Allure),name(Sex Appeal),itemtype(skills) group(Allure),name(Singing),itemtype(skills) group(Animal Control),name(Bird Control),itemtype(spells) group(Animal Control),name(Fish Control),itemtype(spells) group(Animal Control),name(Mammal Control),itemtype(spells) group(Animal Control),name(Reptile Control),itemtype(spells) group(Animal Control),name(Vermin Control),itemtype(spells) group(Animal Friend),name(Animal Handling),itemtype(skills) group(Animal Friend),name(Falconry),itemtype(skills) group(Animal Friend),name(Packing),itemtype(skills) group(Animal Friend),name(Riding),itemtype(skills) group(Animal Friend),name(Teamster),itemtype(skills) group(Animal Friend),name(Veterinary),itemtype(skills) group(Appeal),name(Appealing),itemtype(stats) group(Appeal),name(Unappealing),itemtype(stats) group(Artificer),name(Armoury),itemtype(skills) group(Artificer),name(Carpentry),itemtype(skills) group(Artificer),name(Electrician),itemtype(skills) group(Artificer),name(Electronics Repair),itemtype(skills) group(Artificer),name(Engineer),itemtype(skills) group(Artificer),name(Machinist),itemtype(skills) group(Artificer),name(Masonry),itemtype(skills) group(Artificer),name(Mechanic),itemtype(skills) group(Artificer),name(Smith),itemtype(skills) group(Bard),name(Heraldry),itemtype(skills) group(Bard),name(Literature),itemtype(skills) group(Bard),name(Musical Influence),itemtype(skills) group(Bard),name(Poetry),itemtype(skills) group(Bard),name(Public Speaking),itemtype(skills) group(Bard),name(Singing),itemtype(skills) group(Business Acumen),name(Accounting),itemtype(skills) group(Business Acumen),name(Administration),itemtype(skills) group(Business Acumen),name(Economics),itemtype(skills) group(Business Acumen),name(Finance),itemtype(skills) group(Business Acumen),name(Gambling),itemtype(skills) group(Business Acumen),name(Market Analysis),itemtype(skills) group(Business Acumen),name(Merchant),itemtype(skills) group(Business Acumen),name(Propaganda),itemtype(skills) group(Charisma),name(Fortune-Telling),itemtype(skills) group(Charisma),name(Leadership),itemtype(skills) group(Charisma),name(Panhandling),itemtype(skills) group(Charisma),name(Public Speaking),itemtype(skills) group(Combat Reflexes),name(Block),itemtype(stats) group(Combat Reflexes),name(Dodge),itemtype(stats) group(Combat Reflexes),name(Fast-Draw),itemtype(skills) group(Combat Reflexes),name(Parry),itemtype(stats) group(Conducting),name(Musical Instrument),itemtype(skills) group(Conducting),name(Singing),itemtype(skills) group(Create Spells),name(Create Acid),itemtype(spells) group(Create Spells),name(Create Air),itemtype(spells) group(Create Spells),name(Create Air Elemental),itemtype(spells) group(Create Spells),name(Create Animal),itemtype(spells) group(Create Spells),name(Create Door),itemtype(spells) group(Create Spells),name(Create Earth),itemtype(spells) group(Create Spells),name(Create Earth Elemental),itemtype(spells) group(Create Spells),name(Create Fire),itemtype(spells) group(Create Spells),name(Create Fire Elemental),itemtype(spells) group(Create Spells),name(Create Food),itemtype(spells) group(Create Spells),name(Create Fuel),itemtype(spells) group(Create Spells),name(Create Gate),itemtype(spells) group(Create Spells),name(Create Ice),itemtype(spells) group(Create Spells),name(Create Mount),itemtype(spells) group(Create Spells),name(Create Object),itemtype(spells) group(Create Spells),name(Create Plant),itemtype(spells) group(Create Spells),name(Create Servant),itemtype(spells) group(Create Spells),name(Create Spring),itemtype(spells) group(Create Spells),name(Create Steam),itemtype(spells) group(Create Spells),name(Create Warrior),itemtype(spells) group(Create Spells),name(Create Water),itemtype(spells) group(Create Spells),name(Create Water Elemental),itemtype(spells) group(Devotion),name(Autohypnosis),itemtype(skills) group(Devotion),name(Exorcism),itemtype(skills) group(Devotion),name(Meditation),itemtype(skills) group(Devotion),name(Religious Ritual),itemtype(skills) group(Dull Senses),name(Dull Hearing),itemtype(spells) group(Dull Senses),name(Dull Taste and Smell),itemtype(spells) group(Dull Senses),name(Dull Vision),itemtype(spells) group(Empathy),name(Detect Lies),itemtype(skills) group(Empathy),name(Fortune-Telling),itemtype(skills) group(Energy Spells),name(Conduct Power),itemtype(spells) group(Energy Spells),name(Create Fuel),itemtype(spells) group(Energy Spells),name(Draw Power),itemtype(spells) group(Energy Spells),name(Essential Fuel),itemtype(spells) group(Energy Spells),name(Lend Power),itemtype(spells) group(Energy Spells),name(Magnetic Vision),itemtype(spells) group(Energy Spells),name(Preserve Fuel),itemtype(spells) group(Energy Spells),name(Propel),itemtype(spells) group(Energy Spells),name(Purify Fuel),itemtype(spells) group(Energy Spells),name(Radio Hearing),itemtype(spells) group(Energy Spells),name(Seek Fuel),itemtype(spells) group(Energy Spells),name(Seek Power),itemtype(spells) group(Energy Spells),name(Spectrum Vision),itemtype(spells) group(Energy Spells),name(Steal Power),itemtype(spells) group(Energy Spells),name(Stop Power),itemtype(spells) group(Energy Spells),name(Test Fuel),itemtype(spells) group(Flexibility),name(Climbing),itemtype(skills) group(Flexibility),name(Erotic Art),itemtype(skills) group(Flexibility),name(Escape),itemtype(skills) group(Gifted Artist),name(Artist),itemtype(skills) group(Gifted Artist),name(Jeweler),itemtype(skills) group(Gifted Artist),name(Leatherworking),itemtype(skills) group(Gifted Artist),name(Photography),itemtype(skills) group(Gifted Artist),name(Sewing),itemtype(skills) group(Goodwife),name(Cooking),itemtype(skills) group(Goodwife),name(Diagnosis),itemtype(skills) group(Goodwife),name(Gardening),itemtype(skills) group(Goodwife),name(Housekeeping),itemtype(skills) group(Goodwife),name(Sewing),itemtype(skills) group(Green Thumb),name(Biology),itemtype(skills) group(Green Thumb),name(Farming),itemtype(skills) group(Green Thumb),name(Gardening),itemtype(skills) group(Green Thumb),name(Herb Lore),itemtype(skills) group(Green Thumb),name(Naturalist),itemtype(skills) group(Healer),name(Diagnosis),itemtype(skills) group(Healer),name(Esoteric Medicine),itemtype(skills) group(Healer),name(First Aid),itemtype(skills) group(Healer),name(Pharmacy),itemtype(skills) group(Healer),name(Physician),itemtype(skills) group(Healer),name(Physiology),itemtype(skills) group(Healer),name(Psychology),itemtype(skills) group(Healer),name(Surgery),itemtype(skills) group(Healer),name(Veterinary),itemtype(skills) group(High Manual Dexterity),name(Artist),itemtype(skills) group(High Manual Dexterity),name(Jeweler),itemtype(skills) group(High Manual Dexterity),name(Knot-Tying),itemtype(skills) group(High Manual Dexterity),name(Leatherworking),itemtype(skills) group(High Manual Dexterity),name(Lockpicking),itemtype(skills) group(High Manual Dexterity),name(Pickpocket),itemtype(skills) group(High Manual Dexterity),name(Sewing),itemtype(skills) group(High Manual Dexterity),name(Sleight of Hand),itemtype(skills) group(High Manual Dexterity),name(Surgery),itemtype(skills) group(Hunchback),name(Disguise),itemtype(skills) group(Hunchback),name(Shadowing),itemtype(skills) group(Hyperspectral Vision),name(Forensics),itemtype(skills) group(Hyperspectral Vision),name(Observation),itemtype(skills) group(Hyperspectral Vision),name(Search),itemtype(skills) group(Influence Skills),name(Diplomacy),itemtype(skills) group(Influence Skills),name(Fast-Talk),itemtype(skills) group(Influence Skills),name(Intimidation),itemtype(skills) group(Influence Skills),name(Savoir-Faire),itemtype(skills) group(Influence Skills),name(Sex Appeal),itemtype(skills) group(Influence Skills),name(Streetwise),itemtype(skills) group(Keen Senses),name(Keen Hearing),itemtype(spells) group(Keen Senses),name(Keen Taste and Smell),itemtype(spells) group(Keen Senses),name(Keen Vision),itemtype(spells) group(Killjoy),name(Carousing),itemtype(skills) group(Killjoy),name(Connoisseur),itemtype(skills) group(Killjoy),name(Erotic Art),itemtype(skills) group(Killjoy),name(Gambling),itemtype(skills) group(Lightning Spells),name(Ball of Lightning),itemtype(spells) group(Lightning Spells),name(Body of Lightning),itemtype(spells) group(Lightning Spells),name(Explosive Lightning),itemtype(spells) group(Lightning Spells),name(Lightning),itemtype(spells) group(Lightning Spells),name(Lightning Armor),itemtype(spells) group(Lightning Spells),name(Lightning Missiles),itemtype(spells) group(Lightning Spells),name(Lightning Stare),itemtype(spells) group(Lightning Spells),name(Lightning Weapon),itemtype(spells) group(Lightning Spells),name(Lightning Whip),itemtype(spells) group(Lightning Spells),name(Resist Lightning),itemtype(spells) group(Lightning Spells),name(Wall of Lightning),itemtype(spells) group(Low Empathy),name(Acting),itemtype(skills) group(Low Empathy),name(Carousing),itemtype(skills) group(Low Empathy),name(Criminology),itemtype(skills) group(Low Empathy),name(Detect Lies),itemtype(skills) group(Low Empathy),name(Diplomacy),itemtype(skills) group(Low Empathy),name(Enthrallment),itemtype(skills) group(Low Empathy),name(Fast-Talk),itemtype(skills) group(Low Empathy),name(Interrogation),itemtype(skills) group(Low Empathy),name(Leadership),itemtype(skills) group(Low Empathy),name(Merchant),itemtype(skills) group(Low Empathy),name(Politics),itemtype(skills) group(Low Empathy),name(Psychology),itemtype(skills) group(Low Empathy),name(Savoir-Faire),itemtype(skills) group(Low Empathy),name(Sex Appeal),itemtype(skills) group(Low Empathy),name(Sociology),itemtype(skills) group(Low Empathy),name(Streetwise),itemtype(skills) group(Mariner),name(Airshipman),itemtype(skills) group(Mariner),name(Boating),itemtype(skills) group(Mariner),name(Freight Handling),itemtype(skills) group(Mariner),name(Knot-Tying),itemtype(skills) group(Mariner),name(Meteorology),itemtype(skills) group(Mariner),name(Navigation),itemtype(skills) group(Mariner),name(Seamanship),itemtype(skills) group(Mariner),name(Shiphandling),itemtype(skills) group(Mariner),name(Spacer),itemtype(skills) group(Mariner),name(Submariner),itemtype(skills) group(Master Builder),name(Architecture),itemtype(skills) group(Master Builder),name(Carpentry),itemtype(skills) group(Master Builder),name(Engineer),itemtype(skills) group(Master Builder),name(Forced Entry),itemtype(skills) group(Master Builder),name(Masonry),itemtype(skills) group(Mathematical Ability),name(Accounting),itemtype(skills) group(Mathematical Ability),name(Astronomy),itemtype(skills) group(Mathematical Ability),name(Cryptography),itemtype(skills) group(Mathematical Ability),name(Engineer),itemtype(skills) group(Mathematical Ability),name(Finance),itemtype(skills) group(Mathematical Ability),name(Market Analysis),itemtype(skills) group(Mathematical Ability),name(Mathematics),itemtype(skills) group(Mathematical Ability),name(Physics),itemtype(skills) group(Musical Ability),name(Group Performance),nameext(Conducting),itemtype(skills) group(Musical Ability),name(Musical Composition),itemtype(skills) group(Musical Ability),name(Musical Influence),itemtype(skills) group(Musical Ability),name(Musical Instrument),itemtype(skills) group(Musical Ability),name(Singing),itemtype(skills) group(Oblivious),name(Diplomacy),itemtype(skills) group(Oblivious),name(Fast-Talk),itemtype(skills) group(Oblivious),name(Intimidation),itemtype(skills) group(Oblivious),name(Savoir-Faire),itemtype(skills) group(Oblivious),name(Sex Appeal),itemtype(skills) group(Oblivious),name(Streetwise),itemtype(skills) group(Outdoorsman),name(Camouflage),itemtype(skills) group(Outdoorsman),name(Fishing),itemtype(skills) group(Outdoorsman),name(Mimicry),itemtype(skills) group(Outdoorsman),name(Naturalist),itemtype(skills) group(Outdoorsman),name(Navigation),itemtype(skills) group(Outdoorsman),name(Survival),itemtype(skills) group(Outdoorsman),name(Tracking),itemtype(skills) group(Perfect Balance),name(Acrobatics),itemtype(skills) group(Perfect Balance),name(Aerobatics),itemtype(skills) group(Perfect Balance),name(Aquabatics),itemtype(skills) group(Perfect Balance),name(Climbing),itemtype(skills) group(Perfect Balance),name(Piloting),itemtype(skills) group(Radiation Spells),name(Breathe Radiation),itemtype(spells) group(Radiation Spells),name(Cure Radiation),itemtype(spells) group(Radiation Spells),name(Extinguish Radiation),itemtype(spells) group(Radiation Spells),name(Irradiate),itemtype(spells) group(Radiation Spells),name(Radiation Jet),itemtype(spells) group(Radiation Spells),name(Resist Radiation),itemtype(spells) group(Radiation Spells),name(See Radiation),itemtype(spells) group(Radiation Spells),name(Seek Radiation),itemtype(spells) group(Restore Spells),name(Restore Hearing),itemtype(spells) group(Restore Spells),name(Restore Memory),itemtype(spells) group(Restore Spells),name(Restore Sight),itemtype(spells) group(Restore Spells),name(Restore Speech),itemtype(spells) group(Sage),name(Archaeology),itemtype(skills) group(Sage),name(Expert Skill),itemtype(skills) group(Sage),name(Geography),itemtype(skills) group(Sage),name(Heraldry),itemtype(skills) group(Sage),name(Hidden Lore),itemtype(skills) group(Sage),name(History),itemtype(skills) group(Sage),name(Law),itemtype(skills) group(Sage),name(Literature),itemtype(skills) group(Sage),name(Occultism),itemtype(skills) group(Sage),name(Philosophy),itemtype(skills) group(Sage),name(Research),itemtype(skills) group(Sage),name(Theology),itemtype(skills) group(Seek Spells),name(Seek Air),itemtype(spells) group(Seek Spells),name(Seek Coastline),itemtype(spells) group(Seek Spells),name(Seek Earth),itemtype(spells) group(Seek Spells),name(Seek Fire),itemtype(spells) group(Seek Spells),name(Seek Food),itemtype(spells) group(Seek Spells),name(Seek Fuel),itemtype(spells) group(Seek Spells),name(Seek Gate),itemtype(spells) group(Seek Spells),name(Seek Machine),itemtype(spells) group(Seek Spells),name(Seek Magic),itemtype(spells) group(Seek Spells),name(Seek Pass),itemtype(spells) group(Seek Spells),name(Seek Plant),itemtype(spells) group(Seek Spells),name(Seek Plastic),itemtype(spells) group(Seek Spells),name(Seek Power),itemtype(spells) group(Seek Spells),name(Seek Radiation),itemtype(spells) group(Seek Spells),name(Seek Water),itemtype(spells) group(Shape Spells),name(Shape Air),itemtype(spells) group(Shape Spells),name(Shape Darkness),itemtype(spells) group(Shape Spells),name(Shape Earth),itemtype(spells) group(Shape Spells),name(Shape Fire),itemtype(spells) group(Shape Spells),name(Shape Light),itemtype(spells) group(Shape Spells),name(Shape Metal),itemtype(spells) group(Shape Spells),name(Shape Plant),itemtype(spells) group(Shape Spells),name(Shape Plastic),itemtype(spells) group(Shape Spells),name(Shape Water),itemtype(spells) group(Shapeshifting),name(Shapeshifting),itemtype(spells) group(Shyness),name(Acting),itemtype(skills) group(Shyness),name(Carousing),itemtype(skills) group(Shyness),name(Diplomacy),itemtype(skills) group(Shyness),name(Fast-Talk),itemtype(skills) group(Shyness),name(Intimidation),itemtype(skills) group(Shyness),name(Leadership),itemtype(skills) group(Shyness),name(Merchant),itemtype(skills) group(Shyness),name(Panhandling),itemtype(skills) group(Shyness),name(Performance),itemtype(skills) group(Shyness),name(Politics),itemtype(skills) group(Shyness),name(Public Speaking),itemtype(skills) group(Shyness),name(Savoir-Faire),itemtype(skills) group(Shyness),name(Sex Appeal),itemtype(skills) group(Shyness),name(Streetwise),itemtype(skills) group(Shyness),name(Teaching),itemtype(skills) group(Smooth Operator),name(Acting),itemtype(skills) group(Smooth Operator),name(Carousing),itemtype(skills) group(Smooth Operator),name(Detect Lies),itemtype(skills) group(Smooth Operator),name(Diplomacy),itemtype(skills) group(Smooth Operator),name(Fast-Talk),itemtype(skills) group(Smooth Operator),name(Intimidation),itemtype(skills) group(Smooth Operator),name(Leadership),itemtype(skills) group(Smooth Operator),name(Panhandling),itemtype(skills) group(Smooth Operator),name(Politics),itemtype(skills) group(Smooth Operator),name(Public Speaking),itemtype(skills) group(Smooth Operator),name(Savoir-Faire),itemtype(skills) group(Smooth Operator),name(Sex Appeal),itemtype(skills) group(Smooth Operator),name(Streetwise),itemtype(skills) group(Stuttering),name(Diplomacy),itemtype(skills) group(Stuttering),name(Fast-Talk),itemtype(skills) group(Stuttering),name(Performance),itemtype(skills) group(Stuttering),name(Public Speaking),itemtype(skills) group(Stuttering),name(Sex Appeal),itemtype(skills) group(Stuttering),name(Singing),itemtype(skills) group(Transmutation Spells),name(Earth to Air),itemtype(spells) group(Transmutation Spells),name(Earth to Stone),itemtype(spells) group(Transmutation Spells),name(Earth to Water),itemtype(spells) group(Transmutation Spells),name(Flesh to Ice),itemtype(spells) group(Transmutation Spells),name(Flesh to Stone),itemtype(spells) group(Transmutation Spells),name(Stone to Earth),itemtype(spells) group(Transmutation Spells),name(Stone to Flesh),itemtype(spells) group(Transmutation Spells),name(Water to Wine),itemtype(spells) group(Voice),name(Diplomacy),itemtype(skills) group(Voice),name(Fast-Talk),itemtype(skills) group(Voice),name(Mimicry),itemtype(skills) group(Voice),name(Performance),itemtype(skills) group(Voice),name(Politics),itemtype(skills) group(Voice),name(Public Speaking),itemtype(skills) group(Voice),name(Sex Appeal),itemtype(skills) group(Voice),name(Singing),itemtype(skills) group(Weapon Enchantments),name(Accuracy),itemtype(spells) group(Weapon Enchantments),name(Bane),itemtype(spells) group(Weapon Enchantments),name(Blank Spell Arrow),itemtype(spells) group(Weapon Enchantments),name(Cornucopia),itemtype(spells) group(Weapon Enchantments),name(Dancing Weapon),itemtype(spells) group(Weapon Enchantments),name(Defending Weapon),itemtype(spells) group(Weapon Enchantments),name(Ghost Weapon),itemtype(spells) group(Weapon Enchantments),name(Graceful Weapon),itemtype(spells) group(Weapon Enchantments),name(Loyal Sword),itemtype(spells) group(Weapon Enchantments),name(Penetration Weapon),itemtype(spells) group(Weapon Enchantments),name(Puissance),itemtype(spells) group(Weapon Enchantments),name(Quick-Aim),itemtype(spells) group(Weapon Enchantments),name(Quick-Draw),itemtype(spells) group(Weapon Enchantments),name(Speed Spell Arrow),itemtype(spells) group(Weapon Enchantments),name(Spell Arrow),itemtype(spells) group(Weapon Enchantments),name(Weapon Spirit),itemtype(spells) [Cats] name(%NewSpellList%),itemtype(spells) name(_General),itemtype(skills) name(_New Equipment),itemtype(equipment) name(_New Skills),itemtype(skills) name(Air),code(Ai),itemtype(spells) name(Animal),itemtype(skills) name(Animals),itemtype(equipment) name(Animals - Equestrian Gear),itemtype(equipment) name(Animals - Horse Armor (Barding)),itemtype(equipment) name(Armor - High- & Ultra- Tech Body Armor),itemtype(equipment) name(Armor - High- & Ultra- Tech Environment Suits),itemtype(equipment) name(Armor - High- & Ultra- Tech Gloves & Footwear),itemtype(equipment) name(Armor - High- & Ultra- Tech Headgear),itemtype(equipment) name(Armor - Low Tech Armor Suits),itemtype(equipment) name(Armor - Low Tech Body Armor),itemtype(equipment) name(Armor - Low Tech Gloves & Footwear),itemtype(equipment) name(Armor - Low Tech Headgear),itemtype(equipment) name(Armor - Low Tech Limb Armor),itemtype(equipment) name(Arts/Entertainment),itemtype(skills) name(Athletic),itemtype(skills) name(Athletic - Combat Art/Sport),itemtype(skills) name(Attributes),itemtype(ads) name(Attributes),itemtype(disads) name(Body Control),code(BC),itemtype(spells) name(Build),itemtype(disads) name(Business),itemtype(skills) name(Character Templates),itemtype(packages) name(Character Templates - Basic Set),itemtype(packages) name(Character Templates - Fantasy),itemtype(packages) name(Clothing),itemtype(equipment) name(Combat Techniques),itemtype(skills) name(Combat/Weapons - Melee Combat),itemtype(skills) name(Combat/Weapons - Ranged Combat),itemtype(skills) name(Communication & Empathy),code(CE),itemtype(spells) name(Craft),itemtype(skills) name(Criminal/Street),itemtype(skills) name(Cultural Familiarity),itemtype(ads) name(Design/Invention),itemtype(skills) name(Earth),code(Ea),itemtype(spells) name(Enchantment),code(En),itemtype(spells) name(Esoteric),itemtype(skills) name(Everyman),itemtype(skills) name(Exotic),itemtype(ads) name(Exotic),itemtype(disads) name(Exotic Mental),itemtype(ads) name(Exotic Mental),itemtype(disads) name(Exotic Physical),itemtype(ads) name(Exotic Physical),itemtype(disads) name(Extra Arms/Legs),itemtype(ads) name(Extra Arms/Legs),itemtype(disads) name(Fire),code(Fi),itemtype(spells) name(Firearms - Pistols & SMGs),itemtype(equipment) name(Firearms - Rifles & Shotguns),itemtype(equipment) name(Firearms - Ultra-Tech Firearms),itemtype(equipment) name(Food),code(Fo),itemtype(spells) name(Gate),code(Ga),itemtype(spells) name(General),itemtype(ads) name(General),itemtype(disads) name(General),itemtype(quirks) name(Hand Grenades & Incendiaries),itemtype(equipment) name(Healing),code(He),itemtype(spells) name(Heavy Weapons),itemtype(equipment) name(Illusion & Creation),code(IC),itemtype(spells) name(Influence),itemtype(ads) name(Influence),itemtype(disads) name(Innate Attack),itemtype(ads) name(Knowledge),itemtype(skills) name(Knowledge),code(Kn),itemtype(spells) name(Language),itemtype(ads) name(Language Spoken),itemtype(ads) name(Language Written),itemtype(ads) name(Light & Darkness),code(LD),itemtype(spells) name(Medical),itemtype(skills) name(Melee Weapons),itemtype(equipment) name(Mental),itemtype(ads) name(Mental),itemtype(disads) name(Mental),itemtype(quirks) name(Meta-Spells),code(MS),itemtype(spells) name(Meta-Traits),itemtype(packages) name(Meta-Traits - Corporeal Undead),itemtype(packages) name(Meta-Traits - Elemental),itemtype(packages) name(Meta-Traits - Machine),itemtype(packages) name(Meta-Traits - Mentality),itemtype(packages) name(Meta-Traits - Morphology),itemtype(packages) name(Meta-Traits - Spirit),itemtype(packages) name(Meta-Traits - Spirit Traits),itemtype(packages) name(Military),itemtype(skills) name(Mind Control),code(MC),itemtype(spells) name(Miscellaneous Equipment - Camping & Survival Gear),itemtype(equipment) name(Miscellaneous Equipment - Communications & Information Gear),itemtype(equipment) name(Miscellaneous Equipment - Law-Enforcement Thief & Spy Gear),itemtype(equipment) name(Miscellaneous Equipment - Medical Gear),itemtype(equipment) name(Miscellaneous Equipment - Optics & Sensors),itemtype(equipment) name(Miscellaneous Equipment - Tools),itemtype(equipment) name(Miscellaneous Equipment - Weapon & Combat Accessories),itemtype(equipment) name(Movement),code(Mo),itemtype(spells) name(Mundane),itemtype(ads) name(Mundane),itemtype(disads) name(Mundane Mental),itemtype(ads) name(Mundane Mental),itemtype(disads) name(Mundane Physical),itemtype(ads) name(Mundane Physical),itemtype(disads) name(Mundane Social),itemtype(ads) name(Mundane Social),itemtype(disads) name(Muscle-Powered Ranged Weapons),itemtype(equipment) name(Natural Attacks),itemtype(ads) name(Natural Attacks),itemtype(equipment) name(Natural Sciences),itemtype(skills) name(Necromancy),code(Ne),itemtype(spells) name(Noncombat Techniques),itemtype(skills) name(Occult/Magical),itemtype(skills) name(Other Physical Features),itemtype(ads) name(Other Physical Features),itemtype(disads) name(Outdoor/Exploration),itemtype(skills) name(Paranormal),itemtype(ads) name(Paranormal),itemtype(disads) name(Paranormal Mental),itemtype(ads) name(Paranormal Mental),itemtype(disads) name(Paranormal Physical),itemtype(ads) name(Paranormal Physical),itemtype(disads) name(Perks),itemtype(perks) name(Physical),itemtype(ads) name(Physical),itemtype(disads) name(Physical),itemtype(quirks) name(Physical Appearance),itemtype(ads) name(Physical Appearance),itemtype(disads) name(Plant),itemtype(skills) name(Plant),code(Pl),itemtype(spells) name(Police),itemtype(skills) name(Protection & Warning),code(PW),itemtype(spells) name(Racial Templates),itemtype(packages) name(Racial Templates - Basic Set),itemtype(packages) name(Racial Templates - Fantasy),itemtype(packages) name(Racial Templates - Fantasy - Undead Lenses),itemtype(packages) name(Repair/Maintenance),itemtype(skills) name(Ritual Magic Paths),itemtype(skills) name(Scholarly),itemtype(skills) name(Shields),itemtype(equipment) name(Size Modifier),itemtype(disads) name(Social),itemtype(ads) name(Social),itemtype(disads) name(Social),itemtype(skills) name(Social Background),itemtype(ads) name(Social Sciences/Humanities),itemtype(skills) name(Sound),code(So),itemtype(spells) name(Spy),itemtype(skills) name(Talents),itemtype(ads) name(Talents - Powers),itemtype(ads) name(Technical),itemtype(skills) name(Vehicle),itemtype(skills) name(Vehicles - Aircraft),itemtype(equipment) name(Vehicles - Ground),itemtype(equipment) name(Vehicles - Spacecraft),itemtype(equipment) name(Vehicles - Watercraft),itemtype(equipment) name(Water),code(Wa),itemtype(spells) name(Wealth),itemtype(ads) name(Wealth),itemtype(disads) name(Weather),itemtype(spells) name(Wildcard!),itemtype(skills) name(Wildcard! - Magic),itemtype(skills) name(~Clerical),itemtype(spells) name(~Clerical - Air),code(Ai),itemtype(spells) name(~Clerical - Body Control),code(BC),itemtype(spells) name(~Clerical - Communication & Empathy),code(CE),itemtype(spells) name(~Clerical - Earth),code(Ea),itemtype(spells) name(~Clerical - Enchantment),code(En),itemtype(spells) name(~Clerical - Fire),code(Fi),itemtype(spells) name(~Clerical - Gate),code(Ga),itemtype(spells) name(~Clerical - Healing),code(He),itemtype(spells) name(~Clerical - Knowledge),code(Kn),itemtype(spells) name(~Clerical - Light & Darkness),code(LD),itemtype(spells) name(~Clerical - Meta-Spells),code(MS),itemtype(spells) name(~Clerical - Mind Control),code(MC),itemtype(spells) name(~Clerical - Movement),code(Mo),itemtype(spells) name(~Clerical - Necromancy),code(Ne),itemtype(spells) name(~Clerical - Protection & Warning),code(PW),itemtype(spells) name(~Clerical - Water),code(Wa),itemtype(spells) name(~Clerical - Weather),itemtype(spells) name(~Ritual),itemtype(spells) name(~Ritual - %newspelllist%),itemtype(spells) name(~Ritual - Air),code(Ai),itemtype(spells) name(~Ritual - Body Control),code(BC),itemtype(spells) name(~Ritual - Communication & Empathy),code(CE),itemtype(spells) name(~Ritual - Earth),code(Ea),itemtype(spells) name(~Ritual - Enchantment),code(En),itemtype(spells) name(~Ritual - Fire),code(Fi),itemtype(spells) name(~Ritual - Gate),code(Ga),itemtype(spells) name(~Ritual - Healing),code(He),itemtype(spells) name(~Ritual - Knowledge),code(Kn),itemtype(spells) name(~Ritual - Light & Darkness),code(LD),itemtype(spells) name(~Ritual - Meta-Spells),code(MS),itemtype(spells) name(~Ritual - Mind Control),code(MC),itemtype(spells) name(~Ritual - Movement),code(Mo),itemtype(spells) name(~Ritual - Necromancy),code(Ne),itemtype(spells) name(~Ritual - Protection & Warning),code(PW),itemtype(spells) name(~Ritual - Water),code(Wa),itemtype(spells) name(~Ritual - Weather),itemtype(spells) [Campaign] name(),basepoints(150),disadlimit(-75),quirklimit(-5),basetl(3),loggedpoints(0),otherpoints(0),totalpoints(0) [LogEntry] date(2/27/2011),campaigndate(),charpoints(0),caption(Initial Character Creation) Character created using GURPS Character Assistant 4 [Bonuses] ownerid(23),targetprefix(ST),targetname(air move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move) ownerid(24),targetprefix(ST),targetname(ground move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move) ownerid(25),targetprefix(ST),targetname(space move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move) ownerid(26),targetprefix(ST),targetname(water move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move) ownerid(28),targetprefix(ST),targetname(extra arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach) ownerid(42),targetprefix(ST),targetname(leg reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach) ownerid(46),targetprefix(),targetname(("co:air", "co:animal", "co:body control", "co:communication & empathy", "co:earth", "co:enchantment", "co:fire", "co:food", "co:illusion & creation", "co:gate", "co:healing", "co:knowledge", "co:light & darkness", "co:making & breaking", "co:meta-spells", "co:mind control", "co:movement", "co:necromancy", "co:plant", "co:protection & warning", "co:sound", "co:technological", "co:water", "co:weather")),targetext(),targettag(),targettype(0),bonus(+me::score),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")) ownerid(80),targetprefix(ST),targetname(neck reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach) ownerid(86),targetprefix(ST),targetname(one arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach) ownerid(131),targetprefix(ST),targetname(two arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach) ownerid(164),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Reaction) ownerid(164),targetprefix(GR),targetname(charisma),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Charisma) ownerid(166),targetprefix(GR),targetname(smooth operator),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Smooth Operator) ownerid(169),targetprefix(ST),targetname(st),targetext(),targettag(),targettype(1),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to ST:ST) ownerid(171),targetprefix(SK),targetname(connoisseur),targetext(natural environments),targettag(),targettype(6),bonus(+1),affects(points),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1pts to SK:Connoisseur (Natural Environments)) ownerid(172),targetprefix(ST),targetname(unappealing),targetext(),targettag(),targettype(1),bonus(@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) )),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) ) to ST:Unappealing) ownerid(172),targetprefix(ST),targetname(appealing),targetext(),targettag(),targettype(1),bonus(@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) )),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to ST:Appealing) ownerid(172),targetprefix(SK),targetname(sex appeal),targetext(),targettag(),targettype(6),bonus(@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) )),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) & %level >= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to SK:Sex Appeal) ownerid(173),targetprefix(CA),targetname(language),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To CA:Language) ownerid(174),targetprefix(ST),targetname(magery 0),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Magery 0) ownerid(175),targetprefix(GR),targetname(perfect balance),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Perfect Balance) ownerid(175),targetprefix(SK),targetname(immovable stance),targetext(),targettag(),targettype(6),bonus(+4),affects(level),upto(),value(4),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+4 to SK:Immovable Stance) ownerid(178),targetprefix(GR),targetname(voice),targetext(),targettag(),targettype(0),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+2 To GR:Voice) ownerid(168),targetprefix(ST),targetname(ht),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:HT) ownerid(168),targetprefix(ST),targetname(perception),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Perception) ownerid(181),targetprefix(ST),targetname(punch),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Punch::reach$) ownerid(181),targetprefix(ST),targetname(kick),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Kick::reach$) ownerid(181),targetprefix(ST),targetname(bite),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Bite::reach$) ownerid(184),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(@if(me::level >= 20 then 2 else 0)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(me::level >= 20 then 2 else 0) to ST:Reaction) ownerid(185),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(@if(me::level >= 20 then 2 else 0)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(me::level >= 20 then 2 else 0) to ST:Reaction) [Conditionals] ownerid(153),targetprefix(SK),targetname(artist),targetext(),targettag(),targettype(6),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to SK:Artist) ownerid(153),targetprefix(SK),targetname(chemistry),targetext(),targettag(),targettype(6),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to SK:Chemistry) ownerid(153),targetprefix(SK),targetname(driving),targetext(),targettag(),targettype(6),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to SK:Driving) ownerid(153),targetprefix(SK),targetname(merchant),targetext(),targettag(),targettype(6),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to SK:Merchant) ownerid(153),targetprefix(SK),targetname(piloting),targetext(),targettag(),targettype(6),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to SK:Piloting) ownerid(153),targetprefix(SK),targetname(tracking),targetext(),targettag(),targettype(6),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to SK:Tracking) ownerid(156),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(young or naive individuals),listas(),fullbonustext(+2 to ST:Reaction when "young or naive individuals") ownerid(156),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(experienced NPCs),listas(),fullbonustext(-2 to ST:Reaction when "experienced NPCs") ownerid(164),targetprefix(GR),targetname(influence skills),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(making Influence rolls),listas(),fullbonustext(+1 to GR:Influence Skills when "making Influence rolls") ownerid(166),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Reaction) ownerid(178),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(your voice can be heard),listas(),fullbonustext(+2 to ST:Reaction when "your voice can be heard") [BasicDamageList] st(1),thbase(1),thadd(-6),swbase(1),swadd(-5) st(2),thbase(1),thadd(-6),swbase(1),swadd(-5) st(3),thbase(1),thadd(-5),swbase(1),swadd(-4) st(4),thbase(1),thadd(-5),swbase(1),swadd(-4) st(5),thbase(1),thadd(-4),swbase(1),swadd(-3) st(6),thbase(1),thadd(-4),swbase(1),swadd(-3) st(7),thbase(1),thadd(-3),swbase(1),swadd(-2) st(8),thbase(1),thadd(-3),swbase(1),swadd(-2) st(9),thbase(1),thadd(-2),swbase(1),swadd(-1) st(10),thbase(1),thadd(-2),swbase(1),swadd() st(11),thbase(1),thadd(-1),swbase(1),swadd(+1) st(12),thbase(1),thadd(-1),swbase(1),swadd(+2) st(13),thbase(1),thadd(),swbase(2),swadd(-1) st(14),thbase(1),thadd(),swbase(2),swadd() st(15),thbase(1),thadd(+1),swbase(2),swadd(+1) st(16),thbase(1),thadd(+1),swbase(2),swadd(+2) st(17),thbase(1),thadd(+2),swbase(3),swadd(-1) st(18),thbase(1),thadd(+2),swbase(3),swadd() st(19),thbase(2),thadd(-1),swbase(3),swadd(+1) st(20),thbase(2),thadd(-1),swbase(3),swadd(+2) st(21),thbase(2),thadd(),swbase(4),swadd(-1) st(22),thbase(2),thadd(),swbase(4),swadd() st(23),thbase(2),thadd(+1),swbase(4),swadd(+1) st(24),thbase(2),thadd(+1),swbase(4),swadd(+2) st(25),thbase(2),thadd(+2),swbase(5),swadd(-1) st(26),thbase(2),thadd(+2),swbase(5),swadd() st(27),thbase(3),thadd(-1),swbase(5),swadd(+1) st(28),thbase(3),thadd(-1),swbase(5),swadd(+1) st(29),thbase(3),thadd(),swbase(5),swadd(+2) st(30),thbase(3),thadd(),swbase(5),swadd(+2) st(31),thbase(3),thadd(+1),swbase(6),swadd(-1) st(32),thbase(3),thadd(+1),swbase(6),swadd(-1) st(33),thbase(3),thadd(+2),swbase(6),swadd() st(34),thbase(3),thadd(+2),swbase(6),swadd() st(35),thbase(4),thadd(-1),swbase(6),swadd(+1) st(36),thbase(4),thadd(-1),swbase(6),swadd(+1) st(37),thbase(4),thadd(),swbase(6),swadd(+2) st(38),thbase(4),thadd(),swbase(6),swadd(+2) st(39),thbase(4),thadd(+1),swbase(7),swadd(-1) st(40),thbase(4),thadd(+1),swbase(7),swadd(-1) st(45),thbase(5),thadd(),swbase(7),swadd(+1) st(50),thbase(5),thadd(+2),swbase(8),swadd(-1) st(55),thbase(6),thadd(),swbase(8),swadd(+1) st(60),thbase(7),thadd(-1),swbase(9),swadd() st(65),thbase(7),thadd(+1),swbase(9),swadd(+2) st(70),thbase(8),thadd(),swbase(10),swadd() st(75),thbase(8),thadd(+2),swbase(10),swadd(+2) st(80),thbase(9),thadd(),swbase(11),swadd() st(85),thbase(9),thadd(+2),swbase(11),swadd(+2) st(90),thbase(10),thadd(),swbase(12),swadd() st(95),thbase(10),thadd(+2),swbase(12),swadd(+2) st(100),thbase(11),thadd(),swbase(13),swadd() st(0),thbase((@int(ST:Striking ST/10)+1)),thadd(),swbase((@int(ST:Striking ST/10)+3)),swadd() [DamageBreaks] break(7),adddice(2),subtract(7) break(4),adddice(1),subtract(4) [SkillTypes] name(N/A),costs(0/1),baseadj(0),adds(1),defaultstat(0),zeropointsokay(0),subzero(0),relname() name(N|A),costs(0/1),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(DX/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(IQ/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(HT/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(Will/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Per/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Tech/A),costs(1/2/3),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Tech/H),costs(2/3/4),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) [ChangeLog] op(replace),target(-1),source(168),tag(race),oldvalue(Human),newvalue(Elf)